iPhone

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Written on 11:19 PM by JJ

The Apple iPhone is a multimedia/Internet-enabled phone announced by Apple CEO Steve Jobs during the keynote address at the Macworld Conference & Expo on January 9, 2007. The iPhone has a scheduled US release date of June 2007, (later outside the US)and will be available from the Apple Store and from Cingular Wireless. iPhone has a planned launch price of US$499 for the 4 GB model and $599 for the 8 GB model, based on a two-year service contract.The iPhone's functions include those of a camera phone, a multimedia player, mobile telephone, and Internet services like e-mail, text messaging, web browsing and wireless connectivity. iPhone input is accomplished via touchscreen with virtual keyboard and buttons. The iPhone is a quad-band GSM phone, though Jobs mentioned in his keynote that Apple has a "plan to make 3G phones" in the future. Apple has filed over 200 patents related to the technology behind the iPhone.
Features
Touch screen:The 3.5-inch (8.9cm) display (320×480 px at 160 ppi) touchscreen is specifically created for use with a finger, or multiple fingers for multi-touch sensing. No stylus is needed, nor can one be used, as the touch screen requires bare skin to operate.

For text input, the device implements a virtual keyboard on the touchscreen. It has automatic spell checking, predictive word capabilities, and a dynamic dictionary that learns new words as you type. Notably, the predictive word capabilities have been deftly integrated with the dynamic virtual keyboard so that users will not have to be extremely accurate when typing -- i.e. touching the edges of the desired letter or nearby letters on the keyboard will be predictively corrected when possible. Additionally, an optional landscape mode for text entry with the virtual keyboard has been mentioned by Apple executives as a possibility for iPhone, but Apple has not yet come to a final decision as to its inclusion in the shipping version of iPhone. A possible advantage of landscape text entry would be the availability of larger keys to ease text entry, especially for individuals with larger fingers.

User Interface:

The iPhone varies from common desktop interfaces by using a direct manipulation model of scrolling. Where a typical desktop GUI achieves scrolling by using a scroll-arrow to push a view-window down and thus the content itself up (or the reverse, clicking up to move content down), the iPhone interface enables the user to move the content itself up or down by a simple and natural touch-drag-lift motion, much as one would slide a playing card across a table. Additionally, the interface will compute the speed desired for scrolling based on the speed and acceleration with which the drag motion is performed.
Scrolling through a long list works as if the list is pasted on the surface of a wheel:
you can "give the wheel a spin" by sliding your finger over the display; after you lifted your finger from the display the "wheel continues spinning" for a short moment before coasting down. In this way, the iPhone seems to simulate the physics of a real object, which, it is thought, should give a very natural feel to the whole process.
The UI also features other visual effects, such as horizontally sliding sub-selections and co-selections from right and left, vertically sliding system menus from the bottom (e.g. favorites, keyboard), and menus and widgets that turn around to allow settings to be configured on their back sides.
The photo album and web page magnifications are examples of multi-touch sensing. It is possible to zoom in and out of objects such as web pages and photos by respectively "unpinching" and "pinching" them, that is, placing two fingers (usually thumb and forefinger) on the screen and moving them farther apart or closer together as if stretching or squeezing the image. This scaling is done uniformly and proportionally based on the image in question so there is no distortion of the image itself, as would be the case if the image were actually stretched or squeezed.

phone:

The iPhone allows conferencing, call holding, call merging, caller ID, and integration with other cellular network features and iPhone functions. For example, a playing song fades out when the user receives a call. Once the call is ended the music fades back seamlessly.
The iPhone will include a Visual Voicemail feature in conjunction with Cingular which allows users to view a list of current voicemail messages onscreen, without having to call into their voicemail. Voicemail messages can be listened to in a nonlinear fashion. Most other voicemail systems currently require users to listen to voicemail in the same order in which the messages were recorded -- that is to say, chronologically. The visual voicemail system enables users the freedom to see all voicemail messages at once and choose a given message to listen to, regardless of the order in which the messages were recorded. Cingular completely reworked their voicemail infrastructure to accommodate this new feature designed by Apple.
E-mail messages are presented chronologically in a mailbox format similar to Mail, which places all text from recipients together with replies. Text messages are displayed in speech bubbles (similar to iChat) under each recipient's name

Camera:

The iPhone features a 2 megapixel camera with video and software that allows the user to upload, view, and e-mail photos. The user zooms in and out of photos by "unpinching" and "pinching" them through the Multi-touch interface. The software will interact with iPhoto on the Mac.

iPod:

The layout of the music library differs from previous iPods, with the sections divided more clearly alphabetically, and with a larger font. The Cover Flow, like that on iTunes, shows the different album covers in a scroll-through photo library. Scrolling is achieved by swiping a finger across the screen.
Like the fifth-generation iPods introduced in 2005, the iPhone can play video allowing users to watch TV shows and films. Unlike other image-related content, video on the iPhone plays only in the landscape orientation, when the phone is turned sideways. A two-fingered tap is used to switch between wide-screen and full-screen aspect ratios.

Internet:

The iPhone has built-in WiFi, with which it will be able to access the Internet (through a wireless network) via the Safari browser.The iPhone will also be able to connect to the Internet through Cingular's EDGE network but will not be able to utilize Cingular's 3G/HSDPA network at launch.The web browser displays full web pages as opposed to simplified pages as on most other phones. Web pages may be viewed in portrait or landscape mode and support automatic zooming by "pinching" or double-tapping images or text. The iPhone also has Bluetooth built in and works with wireless earpieces that use Bluetooth 2.0 technology and for file transfer.
An agreement between Apple and Google provides for access to a specially modified version of Google Maps — in map, local list, or satellite form, optimized for the iPhone. During the launch of the product, Jobs demonstrated this feature by searching for nearby coffee shops and then placing a call to one with a single tap.

Pricing and availability:

Jobs announced that the iPhone will first be available in June 2007 in the U.S., during the fourth quarter 2007 in Europe, and in 2008 for Asia. The iPhone may be purchased (US $499 for a 4 GB model and for $599 an 8 GB model) only with a two-year service plan with Cingular Wireless, which will will remain the exclusive carrier of the iPhone in the United States until 2009.
Apple also announced that its goal is to capture 1% of the global mobile phone market, which would be approximately 10 million units being sold in the first full calendar year of iPhone availability. For comparison, Jobs announced that the Apple iPod commands 62% of the U.S. market share for MP3 players.

The Xbox:

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Written on 7:45 AM by JJ


The Xbox 360 is a video game console produced by Microsoft, developed in cooperation with IBM, ATI, Samsung and SiS. Its Xbox Live service allows players to compete online and download arcade games and content such as game trailers, TV shows, music videos, or rented movies. The Xbox 360 is the successor to the first Xbox, and it competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of gaming systems.
The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo. It is the first console to provide near-simultaneous launch across the three major regions, and to provide wireless controller support at launch. The console sold out completely at release and by end of 2006 had shipped 10.4 million units worldwide. Despite the large sales, it has been marred with hardware errors.

Dashboard:
The console's graphical user interface is the Xbox 360 Dashboard; a tabbed interface that features four "Blades". It can be launched automatically when the console boots up without a disc, or when the disc tray is ejected; or the user may choose to launch a game automatically if a disc is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox Live messages and friends list. It also allows for personal and music settings, in addition to voice or video chats. Much like modern operating systems, the console replaces the dashboard with a Screen of Death if it encounters a serious error.

The Base Kernel Version of the dashboard is 2.0.1888. The first major update, version, 2.0.2857, was released on June 13, 2006. This version gave users the option to resume DVD playback from where it was last stopped as well as the option to boot to either a disc or the dashboard. New slideshow options were added for Photo Viewing, which can save folder layout between sessions. Xbox Live Marketplace was reorganized and users can now have concurrent downloads, allowing multiple downloads as background tasks.
Dashboard version 2.0.4532.0 was released on October 31, 2006. It allows the Xbox 360 to output video at 1080p and installs support for Zune and the external HD DVD drive attachment. WMV files can be streamed from a computer through the use of Windows Media Connect, connected USB device or a CD. Windows Media Player 11 was added as a supported streaming program. Xbox Live Arcade can now be set to automatically download trial versions of any newly released titles. Cosmetic changes to the dashboard were also made.
Dashboard revision 2.0.4548 was released on November 30, 2006. It improved performance on wired headsets when used with a wireless controller and fixes video output issues on VGA connections.
The current Dashboard revision is 2.0.4552, released on January 9, 2007, it fixes a buffer overflow that would have allowed non-signed code (such as the Linux operating system) to run on the Xbox 360, with direct hardware access, as with all updates, this one is mandatory if the user signs into Xbox Live, this update also ships with games released after that date.

Components and accessories:

Xbox 360 also has a built-in 100BASE-TX RJ45 ethernet port, suitable for connecting to Xbox Live, and three USB ports.
The Xbox 360 supports up to four wireless controllers but only three wired controllers; the Xbox 360 only has 3 USB slots but a USB hub can be used to extend the maximum number of wired controllers. The wired version of the controller can also be used as PC gamepad because it uses a USB connection, directly connected to the controller; the wireless controller can only be used on the PC with a separate wireless receiver. The receiver allows all wireless Xbox 360 accessories to be used on the PC. A wireless force feedback racing wheel was released on November 1, 2006.
The Xbox 360 controller is significantly different from the original Xbox controllers. The black and white buttons hav
e been replaced by bumper buttons, which are on the shoulder of the controller, just above the triggers. It is noticeably smoother, has a white-gray theme, and is very small and ergonomically built. The wireless version runs on 2 AA batteries. The life remaining on these batteries can be checked by pushing the Xbox Guide Button and looking in the upper margin for a battery with up to 4 bars.
The Xbox 360 can connect to Xbox Live through an optional wireless network adapter on a home network through a wireless router. The Universal Media Remote can be used to control several functions of the console, including the Windows Media Center functions if connected to the network. Various other components for the console exist, such as decorative faceplates to change the physical appears of the console, wired or wireless headsets for communication over Xbox Live, and an Xbox 360 branded webcam called Xbox Live Vision.

ZUNE:

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Written on 7:23 AM by JJ

Zune is Microsoft's digital portable media player and online music store. It can play music files and display videos and images. The device released to the U.S. market was a 30-GB model for US$249.99 on November 14, 2006.Largely based on the Gigabeat S, the Zune was created in close cooperation with Toshiba, which registered the device under the name Toshiba 1089 with the FCC. The Zune's casing is made from rubberized plastic. Its controls include a circular controller with five buttons arranged in a circle, a menu button to the left, a play/pause button to the right, and a hold switch atop the player next to the headphone port. The device has a "twist interface" that provides "two-dimensional navigation."Users can buy songs at the online Zune Marketplace and manage them with PC client software called Zune Software.

Music, videos, and pictures can be streamed to an Xbox 360 via USB or from the Zune Software via a home network.Zune's Wi-Fi communication allows limited sharing of songs, recordings, playlists and pictures with other Zunes up to 30 feet away. Images may be transferred from one Zune to another without restriction. But songs expire after three plays or three days, whichever comes first, unless purchased or downloaded from the Zune Marketplace online store. Recipients cannot re-send music or audio files, but can save the names of expired songs for later purchase. Many songs downloaded from the Zune Marketplace cannot be shared: the ones record companies flag as non-distributable.Zune uses a new digital rights management system — Windows Media DRM (WMDRM) — that is incompatible with other DRM systems, including Microsoft's own PlaysForSure. Zune does not support Audible.com's audiobooks and container format. It uses Media Transfer Protocol (MTP); however, its proprietary MTP extensions place an interoperability barrier between the Zune and previous MTP-based software and services.

Features
  • Can broadcast user profile and current activity to other nearby Zunes.
  • The wallpaper on the Zune can be changed to any image.
  • The player software will automatically convert most audio and video to a Zune-playable resolution (e.g., a video with a resolution of 720x540 will be converted to a resolution of 320x240 if necessary).
  • Zune can play unprotected podcasts, although it lacks integrated podcast support, with no podcast directory or automatic downloading through RSS feeds.
  • Able to add songs to a quick playlist without reconnecting to the Zune software.
  • Built-in FM radio (U.S., Japanese, and European ranges) that can show song information on supported FM stations using RDS
  • Support for controllable power management.
  • With purchase of a separate connection, can output analog TV in NTSC and PAL but not SECAM.
  • Updatable firmware.
Colors
The device is sold in light black, chocolate brown, and pearl white, which come with a "doubleshot," or translucent glow in a different color, of blue, green, and clear, respectively.In October 2006, limited-edition red Zunes were put up for auction in various stores in the Los Angeles area.[7]In November 2006, 100 pink and 100 orange Zunes[8] were randomly inserted into Zune boxes along with a numbered certificate of authenticity. Pink and orange Zune devices were given to the Zune team as ship gifts. They had "Welcome to the Social November 14, 2006" written on the back and came in white packaging featuring Zune artwork.

Specifications
• 4.4 × 2.4 × 0.58-inch (11.2 × 6.1 × 1.4 cm)
• 5.6 ounces (158.8 grams)
• 802.11b/g built-in Wi-Fi
• 30 GB hard drive
• 3-inch QVGA LCD screen, with a resolution of 320×240, 65k color screen
• Radio Data System enabled FM receiver
• Supports MP3, ASF, WMA, WMA Pro (2-channel)[14], WMV, MP4[MPEG-4[JPEG and AAC • Charge Time: 3 hours; 2 hours to 90%
• With Wi-Fi turned on, up to 13 hours battery life when playing music (optimal conditions)
• With Wi-Fi turned off, up to 14 hours battery life when playing music, 4 hours playing video or viewing pictures.
• Operating system: Based on Portable Media Center / Windows CE.